A downloadable game for Windows

Lost in the forest, a robot was slowly running out of energy. It heard a clanking of gears and a thumping of pistons, and, intrigued, it followed the sound to a clearing. In the middle of the clearing stood a huge factory, and the aura of energy from it charged the robot.

It stayed in the clearing, having all it needed to survive, but soon the factory itself began to run out of fuel. The robot explored out near the forest and found that, hidden among the dark trees, were gems, glowing with energy. It brought them back to the factory and revived it, but when it returned for more it found that the gems were guarded by mechanical monsters. The robot had no weapons, so it had to rely on stealth to reach the gems unharmed.

I believe the robot is still there, in an endless game of fueling the factory and avoiding the guardians of the gems. But it can't stay there forever. the question is, will it ever escape? And if not, for how long can it survive?

Fuel is a stealth-based, survival game, set in a lonely forest.  Delve farther and farther into the darkness to find gems, and meet many monsters who are unwilling to share them with you.  Remember to be wary of things that pretend to be other things and villains that hide in the trees...


Hide behind the trees:

Thieve the gems:


Factory is hungry:



Gameplay video

Credits:

Fuel was made in 9 days for the Fireside Jam.

Lightspeed6: music, art, sfx

Enzo Gray (twitter):  art, programming, design

ShadowGoat: Testing


Custom palette instructions:

1. make your palette. the palette is a png image with 4x1 dimensions. Each pixel corresponds to a color that is displayed in the game. Colors go in this order (left to right in the png): background,  most lit,  medium lit, least lit

2. add the palette in the game. for this step you will need to go into your appdata folder. You can do that by pressing "win r" and typing in "%appdata%". Once you're in appdata,  locate a folder  called "fuel." In that folder create another folder named "custom_palettes" and drag all your custom palettes in to that folder.

3. enjoy your custom palettes :)


StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorenzo gray
Tags2D, Atmospheric, Colorful, lonely, LÖVE, Pixel Art, Singleplayer, Stealth
Average sessionA few minutes
LanguagesEnglish

Download

Download
windows.zip 14 MB
Download
fuel.love 10 MB

Comments

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(+1)

Loved the game. Great job. The core of the game is simple and fun. I found it a bit hard though. Before I gave up I came across two kinds of guardians - rotating turret and a gear shaped guardian chasing me. The only way I could avoid the guardians was to run away from them as quickly as I can. If there's more subtle stealth mechanism, like hiding behind obstacles, then I didn't find it. It would have been more engaging if I had some easy wins at the onset. Keep it up!

(+1)

Hiii, I've made a video about your game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The concept of the game is interesting.

-The visual style is really good, and I really liked the option for changing colours ^^

-The gameplay mechanics at first are hard to get into/understand totally, but after some runs of the game you start getting into them and they start feeling pretty solid and fun.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

(+1)

Great game. 

Thanks!

(1 edit) (+1)

Loved It :)

I think that (not only for a jam game) it is very detailed and i really like the palette selection feature. The only thing that kind of bugs me is that i can't clearly see where enemies are, a solution to this would be to add a contrasting white border around the enemy sprites, but other than that the game is great! :)

(+1)

Thank you for the nice comment! I'm glad you liked the palette selection feature, that was a touch at the last moment that I just couldn't resist :) I'm sorry you had trouble seeing the enemies though, we tried by making them light sources but perhaps white borders would have been the better option.